Utility Tracker, Household Bill Manager
A home utilities app for tracking water, electricity, heating and internet against one monthly bill — split payments, overpayment alerts and a payment history that explains every charge.
App products designed screen by screen and shipped to both stores. Hover any card to swipe through the full screen set, exactly as it was drawn.
Selected work
Every screen of each product, in order. Hover a card and the screens swipe through one at a time.
A home utilities app for tracking water, electricity, heating and internet against one monthly bill — split payments, overpayment alerts and a payment history that explains every charge.
A workplace messaging app with channels, direct messages, presence and threaded replies — built around fast delivery, read state that survives a dropped connection, and push that respects working hours.
A mobile learning product with course browsing, lesson players, progress tracking and downloadable content, so a commute without signal is still study time.
A study companion covering subject planning, revision sessions, streaks and reminders — designed so the daily flow takes seconds rather than becoming another thing to maintain.
A calendar product with day, week and agenda views, event creation, invitations and reminders, synced across devices and readable at a glance on a lock screen.
A news product with a personalised feed, topic following, saved articles and offline reading — tuned so the first screen loads fast on a poor connection.
A tablet-first reading app with a library, reader, bookmarks and collections — laid out for a larger screen rather than a stretched phone layout.
A selection of mobile app development work. Detailed case studies, metrics and references are shared on request.
Methodology
How an app gets from an idea to a listing people download, without the middle being a black box.
Who the app is for and what they need to do first, mapped as flows so the screen list comes out of the problem rather than a wishlist.
Empty, loading, error, offline and full states drawn for every screen, then made clickable and reviewed on a real phone.
A build on your own device every two weeks through TestFlight and Play internal testing, from the first cycle onward.
Frame rate, cold start and memory measured on a mid-range Android as well as the newest iPhone, against budgets agreed up front.
Privacy manifests, permissions, data disclosures and age ratings prepared as we build, then submission and review managed end to end.
Crash monitoring, analytics review and a prioritised change queue, because the first release is where the real feedback starts.
Common challenges
The problems clients usually arrive with — and how each one gets handled.
We size it against what your app actually does with the hardware. Most products ship cross-platform for roughly two-thirds the cost; we say so when native genuinely earns its extra budget, and when it does not.
Retention is usually a first-run problem. We instrument the funnel from the first release, so the second version is argued from where people actually drop out rather than from opinion.
Most rejections trace back to privacy disclosures, permissions or account deletion. We handle those as we build and manage the review correspondence, including appeals, rather than guessing at resubmission.
We audit the code, dependencies and release setup, then give you an honest read on whether to continue it or rebuild the parts that will keep costing you — including when the answer is not the one we would profit most from.
Local-first storage and a sync layer with conflict handling, so the app stays usable offline and reconciles cleanly rather than silently losing what someone entered.
Tell us who the app is for and what it has to do on day one. We will come back with a screen map, an approach and a straight answer on cost and timeline.